I found an absolute game-changer of a tool in Fusion360 today that I had no idea existed before this point! I watched one of Lars Christensen's what's new in fusion360 videos, and he shared about the manufacturing modeling tool. This is a sub-design area completely separate from the design workspace but has almost all the same tools. The difference is that whatever changes or features you make in this design environment do not apply to the actual model.
For example, let's say you have a cube with a slot straight down the center of it, and you want to program a toolpath to completely ignore the slot. You would normally create a sketch or body and select that as your boundary, thus adding an extra step swapping back and forth between the design and manufacturing workspace. This is somewhat sketchy as the reference geometry isn't tied to the model itself. With the Manufacturing model tool, you can select the slot and use a quick edit tool to completely remove it, making a ghost-design that your programming references off of.
It's also got a feature editor that allows you to easily remove fillets and chamfers, as well as whole blocks of space like holes, pockets, and other features. I've only just scratched the surface of the capabilities this tool has, and I cannot tell you how excited I am to find this out!
I'm also working on a production 5-axis project, which required me to cut many dovetails in blocks of stock. I took advantage of the manufacturer model and created my stock reference model and made it so much easier to edit and keep the design workspace free of random components and bodies! I'm also using this as an opportunity to build up my CAM template library and added the dovetail operation to it.